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Mr. Barden has been hearing strange noises from his briefcase, suspecting that many exotic animals are hidden inside.
He has tasked you with exploring its contents, and it is up to you, as the expert explorer, to identify the animals within...
Mr. Barden has been hearing strange noises from his briefcase, suspecting that many exotic animals are hidden inside.
He has tasked you with exploring its contents, and it is up to you, as the expert explorer, to identify the animals within...
Mr. Barden has been hearing strange noises from his briefcase, suspecting that many exotic animals are hidden inside.
He has tasked you with exploring its contents, and it is up to you, as the expert explorer, to identify the animals within...

Mr. Bardens Mysterious briefcase
A project by: Ishita Chawla, Ingrid Malene Steinsland, Isa Mari Kjenstadbakk, Guro Lehn Viset, Nikolai Yago Conde
In collaboration with: Deichman Tøyen
Arkitektur- og designhøgskolen i Oslo
Autumn 2024 // Interaction design 1: Explore
Duration: 3 weeks
A project by: Ishita Chawla, Ingrid Malene Steinsland, Isa Mari Kjenstadbakk, Guro Lehn Viset, Nikolai Yago Conde
In collaboration with: Deichman Tøyen
Arkitektur- og designhøgskolen i Oslo
Autumn 2024 // Interaction design 1: Explore
Duration: 3 weeks
Storytelling
Storytelling
Material exploration
Material exploration
Prototyping
Prototyping
Sound design
Sound design
Key words: Interaction design, Designing for children, Creativity, Electronics
Key words: Interaction design, Designing for children, Creativity, Electronics
The starting point for this creation of ours was using sound to spark creativity. From there, we created a narrative that would allow us to be extra creative with the visuals, sounds and uses of simple, self programmed electronics.
The goal of this project was to encourage young children's creativity and allow them to draw the animals based on what they sounded like. I mostly concentrated on the project's technical elements, where we investigated the potential within the constraints of readily available electronics.
The starting point for this creation of ours was using sound to spark creativity. From there, we created a narrative that would allow us to be extra creative with the visuals, sounds and uses of simple, self programmed electronics.
The goal of this project was to encourage young children's creativity and allow them to draw the animals based on what they sounded like. I mostly concentrated on the project's technical elements, where we investigated the potential within the constraints of readily available electronics.


Final outcome: the drawings made by both adults and children
Final outcome: the drawings made by both adults and children






















