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Mr. Barden has been hearing strange noises from his briefcase, suspecting that many exotic animals are hidden inside.

He has tasked you with exploring its contents, and it is up to you, as the expert explorer, to identify the animals within...

Mr. Barden has been hearing strange noises from his briefcase, suspecting that many exotic animals are hidden inside.

He has tasked you with exploring its contents, and it is up to you, as the expert explorer, to identify the animals within...

Mr. Barden has been hearing strange noises from his briefcase, suspecting that many exotic animals are hidden inside.

He has tasked you with exploring its contents, and it is up to you, as the expert explorer, to identify the animals within...

Mr. Bardens Mysterious briefcase

A project by: Ishita Chawla, Ingrid Malene Steinsland, Isa Mari Kjenstadbakk, Guro Lehn Viset, Nikolai Yago Conde

In collaboration with: Deichman Tøyen

Arkitektur- og designhøgskolen i Oslo

Autumn 2024 // Interaction design 1: Explore

Duration: 3 weeks

A project by: Ishita Chawla, Ingrid Malene Steinsland, Isa Mari Kjenstadbakk, Guro Lehn Viset, Nikolai Yago Conde

In collaboration with: Deichman Tøyen

Arkitektur- og designhøgskolen i Oslo

Autumn 2024 // Interaction design 1: Explore

Duration: 3 weeks

Storytelling

Storytelling

Material exploration

Material exploration

Prototyping

Prototyping

Sound design

Sound design

Key words: Interaction design, Designing for children, Creativity, Electronics

Key words: Interaction design, Designing for children, Creativity, Electronics

The starting point for this creation of ours was using sound to spark creativity. From there, we created a narrative that would allow us to be extra creative with the visuals, sounds and uses of simple, self programmed electronics.

​

The goal of this project was to encourage young children's creativity and allow them to draw the animals based on what they sounded like. I mostly concentrated on the project's technical elements, where we investigated the potential within the constraints of readily available electronics.

The starting point for this creation of ours was using sound to spark creativity. From there, we created a narrative that would allow us to be extra creative with the visuals, sounds and uses of simple, self programmed electronics.

​

The goal of this project was to encourage young children's creativity and allow them to draw the animals based on what they sounded like. I mostly concentrated on the project's technical elements, where we investigated the potential within the constraints of readily available electronics.

Final outcome: the drawings made by both adults and children

Final outcome: the drawings made by both adults and children

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